Gunizz
Well-Known Member
- Aug 9, 2017
- 1,126
- 2,988
We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.
I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?