Gunizz

Well-Known Member
Aug 9, 2017
1,126
2,988
No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.

For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.

I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?
 

Darkwen the Josy lover

Active Member
Dec 14, 2024
779
1,148
No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
ep's6&7 are smaller than ep11 by 55 renders if they was one ep it would had been done in 11 months. DPC has always had great output but with these massively long dev times it no longer has great value for that output.

But at least we around a month haft from this being over
 
Oct 25, 2024
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We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.

For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.

I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?
comparing one season (4 eps) numbers to one eps is a poor way to look at it how about we look at PLAY TIME after the release and decide if the time was too much to develop
 
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NebulousShooter

Forum Fanatic
Donor
Oct 24, 2018
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We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.

For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.

I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?
You do that and you will see that DPC is still one of the top dogs content/wait time and has been since day 1 of AL. When he was doing monthly - 2 months updates.
 

Gunizz

Well-Known Member
Aug 9, 2017
1,126
2,988
:coffee: Updated BigTable™ with the recent informations.
LastTestOfWill!

  • Last numbers of total posed since last December:
    • Renders: 6995 > 7113 (+118) [+1250|+21% vs EP10]
    • Animations: 389 > 392 (+3) [+57|+17% vs EP10]
    • Music: 42 new high, but I only track paid "Premium" songs in the table, need adjust.
    • Size: +6.2 GB total size expected.
  • We got 37 Previews and 7 Rooster, EP10 had 30/8.
  • ElectronicRoberts recently updated the old and fantastic Casiope's Guide, thumb up (y)
  • Release could be 22th February (442 days / 14 months, 14 days / 63 weeks projection). 94% complete.
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301 (+00%)
51 (+000)
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 (+026)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087 (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 (+022)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105 (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 (+035)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148 (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456 (-03%)
157 (+023)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141 (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 (+005)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169 (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 (+055)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162 (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211 (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
0794 (+00%)
36 (+000)
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105 (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+21%)
303 (-055)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287 (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10​
5868 (+16%)
335 (+032)
25:10​
21 (4.2K$)
16​
12.3 (+5.0)
8 Dec, 23​
357 (11 months, 22 day |≈51 weeks)..
145
115
29.6​
EP11
7113 (+21%)
389 (+057)
42 (8.4K$)
18.5 (+6.2)
414 (13 months, 17 days |≈59 weeks).
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 5 years, 11 months, 17 days (71 months / 311 weeks / 2178 days / 52,272 hours)
* | Total: 30,646$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| VaderExMachina's EP11 Preview Collection | Extra: EP11 Rooster Collection | Casiope† & ElectronicRoberts's DIK Walkthrough
| shazba / Meushi's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus†'s Story Timeline | DrPinkCake's Q&A Session | RPDL's
Excellent.
Last row, Animations should be 392 and not 389, right?
 
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Gunizz

Well-Known Member
Aug 9, 2017
1,126
2,988
comparing one season (4 eps) numbers to one eps is a poor way to look at it how about we look at PLAY TIME after the release and decide if the time was too much to develop
The first season could have been published as a single episode, it's just a way developers use to divide content.
Season 1 has been often used as a comparison with EP11 because of various similarities: the number of static renders and also the development time. Yes, first season had 29 lewd scenes, compared to 18 of Ep11, so it could be felt more rich in that, but there are also bigger free roams in the next episode. Free roams take more time to browse. Play time is difficult to compare even after the release, because it's personal, we can only compare visual content and the dialogue lines (some people did in the past, we'll see if it happens again).
 
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Darkwen the Josy lover

Active Member
Dec 14, 2024
779
1,148
I think 5 the last season I don't think will have a lot of choices to make - all the prior choices will lead to a finishing story and my guess is the last eps will be a wrap up kind of like Acting Lessons was
ep 12 probably going to be around 15 to 18 months making season 4 eps 2 year or more if there 16 eps than that at least 8 years just for those 4 eps
 
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FalconLover420

Well-Known Member
Nov 23, 2020
1,407
1,440
ep 12 probably going to be around 15 to 18 months making season 4 eps 2 year or more if there 16 eps than that at least 8 years just for those 4 eps
I mean this next update is christmas, and DPC referenced in the earlier episodes about valentines and spring break. The game will end after the first year tho, there will be an epilogue with your chosen girl summary type thing.
 

Darkwen the Josy lover

Active Member
Dec 14, 2024
779
1,148
I mean this next update is christmas, and DPC referenced in the earlier episodes about valentines and spring break. The game will end after the first year tho, there will be an epilogue with your chosen girl summary type thing.
Maybe I'm wrong but I don't think that can be cover in 2 eps thats a lot of game time
 

Maccabbee

Active Member
Mar 26, 2024
759
1,155
That is what im saying, but some people believe it will end in 2 episodes when DPC has referenced all these events in game such as Mightbesomeone who is speculating its wrapping up like acting lessons
It is supposed to end with an Epilogue after the next chapter, which will be almost choiceless endings to the stories that we've chosen in our playthroughs.
 
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